As a pioneer, she proved that women deserve an equal seat within the video game industry. By developing the first-ever Marvel video game into a critical and commercial success, she laid the foundations for today's hugely popular installments. All the level and campaign. Although her career as a video game developer was relatively short, her achievements should not be understated. Research technology, design new ships, wage war on a tactical level, put down rebellions, meet and greet new species, and much more. By the time the market picked up again, Nikolich was working in a different technology field, combining her knowledge of both hardware and software. She only managed to release one other game, a ColecoVision port of Frogger II: ThreeeDeep!, during her time with the company. Unfortunately, she was one of many game developers laid off after the great video game crash of 1983. She's proud that she can point to Spider-Man and say "I did that!" In an interview with Polygon, Nikolich recalled that working at Parker Brothers was the best job she ever had and that the people and environment there were incredibly supportive. Space Empires IV is a 4X about twenty years old at this point and still highly regarded as one of the best 4X ever made. The game was entirely my baby." She compared it to today's big-budget AAA titles, where no one person really owns the game. 1 So, checking interest for a Lets Play on these forusm. In her 2005 interview, she stated, "the development of Spider-Man was more enjoyable because we had full creative control. Extra Space Storage is a storage company located in Kansas City, MO at 13824 Blue Pky. Nikolich looks back on Spider-Man fondly.
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